Arkham Asylum.
At the time of its release it was seen as perhaps the best Batman game ever. It achieved a goal no other game had ever got close to. Immersion, feeling as if you were the Bat.
Arkham Asylum was a dark atmospheric game combined with a fluent and visceral combat system.
It's no surprise then that when Arkham City was announced there was both maniacal drooling and skepticism at the same time.
But in my opinion the developer Rocksteady delivered.
Finally a developer that uses the golden design rule: If it ain't broke, it doesn't need fixing. We still have the same combat animation with combo points and slow-motion take-downs. With a few tweaks to the game's detective mode and gliding system.
It has been a year of open worlds to explore and besides Skyrim and Saints Row 3, Arkham City also offers a large world populated by the scum of Gotham. Ranging from cannonfodder henchman that you knock senseless to the perhaps EVERY villain from the Batman franchise.
Unfortunately this is both where Rocksteady delivers and mars at the same time. because unlike in the previous installment that was a tightly narrated, Arkham City's openness kind of loses focus.
But that is easily forgiven when you glance over the city taken in it's dark and gothic horizon, or when you glide over the city's rooftops like a dark predator that you are.
Rock on Rocksteady
Thursday, 2 February 2012
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