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Showing posts with label Guild Wars 2. Show all posts
Showing posts with label Guild Wars 2. Show all posts

Monday, 26 September 2011

Eurogamer Expo: Day 4

Sunday 25 September was the last day, and although unfortunately the Dark Souls peeps had to cancel, we got to see Batman Arkham City and Assassins Creed instead. Combined with a Guild Wars 2 and End of Nations session, it was going to be an effin' busy day for a geek like me. However, I was geek enough for the challenge!


Star Wars: The Old Republic

Thanks to an early entry I finally got the chance to try out the new Star Wars MMO without having to waste one's life (Not that I have one) in an hour-long queue. For those unaware, KOR is an mmo being developed by Bioware and is firmly etched on the company's previous award-winning Star Wars game.
It was Bioware's intention to make an mmo with strong writing and RPG-based conversation options inside an engrossing story. The expectations of the game are then quite high although recent footage does not seem hopeful. So how was the demo?


As a Sith I started in Korriban, and after a little cutscene it starts well. You are greeted and instead of the usual "go kil x amount of creatures" I was met with several dialogue options. Unfortunately one area later, the aforementioned quest doomed up, and even later still, I was told of creatures that laid waste on the imperial army, who were supposed to be smart creatures. But nope, they were still the usual cannonfodder that are just numbers in my quest screen. Dissapointing


Honestly, it was so bad, had Chewbacca witnessed this travesty, he'd have shaven his entire body and admit himself into a cloister. Now, it's hard to base an mmo on 15 minutes. But good story and writing will never make up ancient graphics combined with dated gameplay in an MMO.

Perhaps instead of putting money in marketing, and cosplayed stormtroopers, the company should have taken a year to brainstorm on what a future MMO should have.

Playstation Vita




The Playstation Vita is Sony's newest handheld device I got my hands on to have a small test session with. What struck me first is how light the device is, and how intuitive and userfriendly the controls are, exactly at the right place. I have little experience with handhelds, but I was sucked in extremely fast.
The device has a touchscreen at front, a second touchpad at the back with which for example you could raise terrain, and motion sensors.
From the game I played: Little Deviants, these elements were utilized well, and the level design was cute and fun.

Its only downside is most likely the cost at 230£, and the fact its batterylife is only at around 3 hours.


End of Nations

Not many RTS games were to be found this year at the expo but End of Nations is certainly a promising and very ambitious project from Trion and Petroglyph. If that latter studio doesn't seem very familiar to you, they are a new studio comprising some of the dev team of Command and Conquer.



End of Nations is quite unique in that it is actually a free-to-play MMO-RTS. Instead of harvesting resources to amass your army, you can choose a team of units at the beginning of the battlle, who can resurrect if you have the tactical resources to afford. This latter element is more akin to DOTA gameplay such as the now famous League of legends, but when you think about it, in an MMO this makes much sense.
Another strong MMO element is the character progression in the line of a skill-tree which branches out between crowd control, straightforward combat, and a more sneaking style of play.

What is very interesting, is that the world map plays much like the board game Risk. Two factions will vattle for domination of land sectors. Although how exactly this will play out we were not told.

The game itself is quite beautiful and has a very distinct AAA quality to it. Especially as the map offers scale, so you can choose with the tactically superior isometric view, or if you prefer a third-person view. The simple choice between both, kind of touches upon what is the ground developing principle of this game. It is open to any type of player, from the hardcore RTS fanatic, to a more casual that will only use his mouse.
This is also found in the fact that the game is highly customizable, with aesthetic skins you can buy for cash.
But also the fact the game offers a stand-alone single player campaign or co-op.

Unfortunately this wide customization and openess could prove to be the game's Achilles heel. For the time I had to play it seemed fun and of a very high quality. But if it will hold up against games such as Star Craft, that are geared towards hardcore RTS gameplay, is not entirely clear.

Assassin's Creed: Revelations

It is a shame the Dark Souls session was cancelled, but luckily instead I got to watch Assassin's Creed Revelations, which I would otherwise have missed.
This game is the last instalment in the series, and we were told it would tie in the game's loose ends, especially in regards to the characters of Altair and Ezio.

We got to see many concept art pictures, and it shows a very rich and detailed city of Constantinopel, where much of the game will take place. A nice touch is that the districts in the city will each have a distinct artstyle. Especially the game's particles and lighting effects were showcased, with a dramatic change as a result. I was pleasantly surprised with how a place from dusk till dawn, almost seemed like two different areas.

The game also gives you the chance to craft small explosives, ranging from lethal bombs that you can toss at groups of soldiers, to a small distraction bomb, to even caltrop bombs, giving the game a much more tactical range of choice when you are met with a group of enemies chasing you.
And speaking of, absolutely stunning was a scene of a cart chase in the game.


Guild Wars 2


In a recent article I wrote how I tried the demo and had mixed feelings about the game. Well after the developer session and seeing some live footage you can now go all Prague defenestration on my opinions in there, heck, throw me out into the trash at the same time. Because believe me, that footage was jaw-droppingly sweeeeeeeet.

We were shown how the game's public event system works. It's pretty much like serverwide quests that are open to anyone to participate it. But absolutely amazing is how these events can branch out to new events, or even other events if the former was unsuccessful.
Say you need to attack a fort of Charr. If you are successful you'll proceed to pushing the enemy back, but if not, then the Charr will quickly proceed to dominate the entire area, repopulating it with their own minions. This gives it a very refreshing dynamic life to it.



Batman: Arkham City






Batman: Arkham Asylum was a revelation of a game. It stands as the best superhero game ever made. It's not only uncanny as how natural it feels to play as Batman, but using the original voice-over actors Mark Hamill and Kevin Conroy mixed with original writing is a cocktail of pure awesome.
You could see the passion from the developers as they're giving their session as well, constantly gesturing and talking. It's obviously there's much love going into the Batman franchise.
The only downside to the first game was a widely recongnized fizzle of an end-bossfight, and the game's relatively slow campaign.
Arkham City definitely seems to address that last part, taking place is in an open part of the city itself, populated by criminal scum and villainous masterminds. 


The combat is again extremely smooth and fluent, using combo points to perform take-downs. And from what I saw it's nearly the same as the previous game. But why change something if it's not broke of course.


The best part was a catwoman sequence, they really did outperform themselves in giving Catwoman a very sneaky playstyle and animation. You are even able to scale the ceilings if it is lined with a grid, and you can use your whip to navigate from gargoyle to gargoyle much as batman is able to. Best part, whipping people off a corridor from right beneath them.


Unfortunately although the game has gone gold, the PC version has had  a month's delay. So here's to hoping this will not be affecting the PC version of the game.

Friday, 23 September 2011

Eurogamer Expo day 1: 22 September 2011

Eurogamer expo is the UK's biggest and bestest gamer convention. Last year was a huge hit and this year -keeping in mind with the amount of blockbuster games to be released- was bound to repeat that.
It's also the biggest event not to need signposts, since all you have to do really is just follow the nerds. Heck, you can already spot them in the tube going there. The tube btw, which is London's closest point to the depths of the Nine Hells itself. Mind the Gap? Mind the Chasm more like...

Still, I went with one single goal, to amass as much swag as humanly possible. And during the process I found out there's literally no limit to the weight I am willing to carry when it comes down to gaming swag.

Battlefield 3

The Battlefield 3 conference was presented by Karl Magnus Troedson, the VP of Dice itself who took us a brief look through some trailers and a live-played single-player demo.
We were also promised exclusive footage  but that turned out a bigger dissapointment than waiting 15 years for Duke Nukem Forever. Seriously, since when is rehashed trailer footage with some music exclusive?
The presentation was mostly about showcasing their new engine Frostbite 2, and the 5 pillars its built on. You can see it here for yourself, but don't ask me why they list SOUND as a pillar, and then only use a musical piece in the video...
Troedson began the session by putting the bar high, calling Battlefield 3 "All out war" and calling it the best "Battlefield game yet". I'll have to admit that from going by the footage of the live-played single-player demo, the game looked bloody slick. Graphics and animations were of a high-standard, and when the guns were shot you could actually hear it ricocheting off the walls in the room. Impressive as well to see the actual recoil of the weapons in action.

Troedson was hammering on innovation a lot, but ... As fancy and new the game looks, it's like with a car. Apart from the new engine, gameplay-wise there's litte new under the hood.


Btw, Mr. Troedson? Please don't compare a game ever again to the filmclassic Heat, .. ever .. again ...


Guild Wars 2

Of all the games on show I'd have to say Guild Wars 2 was defintitely one of the ones I *had* to try out. And there seems a pretty fanboyish following as well. There were multiple people who were trying the demo out for the second and even third time, and there was someone with probably the ugliest Charr teddy-bear I've seen
Yep, Guild Wars 2 booth definitely had its fair share of freaks ... me included.

Before you ask, nope we did not get to see the last class, it's still as of yet unannounced. I have already bought the biggest bucket I could find to harvest the tears of nerds that will be shed when it is revealed the last class is not mesmer. (it probably is though)

I played the Norn starting area with an engineer. A class where you could spec into goggles but those didn't seem active at the demo yet. The class itself seemed to much like a ranger with a blunderbuss, but as I only got to level 4 it's hard to fully judge a class at that stage.
The Norn area itself was of a nordic beauty, at first with thick blankets of fog, and then later in a greener area where you could see little currents of wind sweeping through the trees.
My neighbour was playing a high level Asura  guardian and I got to witness high-paced combat, and even a dragon boss who was of an absolute gargantuan size. There were bigger ones even I was told. Crikey.

Gone are also the days of dualclassing and putting your skill points in your class skills, it looked like you could dump your points only in class attributes as is usually the case in RPG's.

From what I played it was a beautiful and fun game, but do not expect a complete revolution of the genre. Because what I saw, I've already seen in many other games.

Skyrim


Last game I played was Skyrim, Bethesda's latest addition to The Elder Scrolls saga. Although the area was absolutely gorgeous, the distance was set at minimal resolution, which just contrasted a highly detailed surroundings, with a blurry horizon. That and some clunky animations made me see it more as Oblivion 2.0 than anything else. Of course it's an immense landslide of difference with Oblivion, a game whose graphcis have dated exceptionally badly. It was played on a console though, so hopefully on a PC we will be able to crank up the details and graphics.
Don't get me wrong, the landscape was wild and of a sublime beauty. In fact there were swooping rivers with waterfalls, and you can even feel it's harder going against the stream. On top of that, I was capable of catching a salmon while wading in it. I was told you will be able to cook them as well for buffs. Neat.

I got to try out the new dualwielding system. It worked great, especially the  conventional melee dualwielding, but also a literally "spells and sword" fighting style. Not completely seamless, but still quite smooth. Of course at that stage in the game it was impossible to try out multiple spell combinations, but if executed correctly this could bring a nice new dimension to the spellcasting gameplay, and fighting in general.
Also worth pointing out is that you'll get to a larger city, with an excellent nordic medieval architecture, including sculpted woodwork.
There was a giant nearby that even makes the screen shake from his walking.

Either not implemented yet, or discarded, but the persuasion-wheel mini-game was gone. There is only a Persuasion line available.

Interviews

I had the great opportunity to speaking directly with OnLive and the lead dev of Bossa Studios but those merit different articles.


Thanks for reading!