For those not yet in the knowing, Relic has shifted this chapter in its Warhammer 40k games to what plays like a complete third-person action game.
The demo itself was a bloody nuisance to get. Whoever's responsible for this, I hope you get torn apart by a flock of Squigs. Once procured however it felt like a proper and meaty main course where you could really get a good impression of the game.
Unfortunately as for gameplay, Space Marines still felt like a console-port at the surface-level but luckily only slightly, and I can see it being better on those platforms. Although after a while you can definitely get used to the controls. Once that's the case the combat feels extremely fluid and oh-so-delightfully visceral, especially as you can execute goons to regain health. With that gory effect that feels right in place.
Coincidence or not but the combat has many striking similarities to that of THQ's other game: Darksiders. The melee is simple with a few combos thrown in, and the combat itself fuels an extra ability called Fury which can be unleashed to deadly result.
On top of that it's incredible how seamless the switch between melee and ranged and vice-versa is.
Graphic-wise the game is good, although nothing exceptional, and in the option-screen it had a few options to alter the graphics, but again nothing exceptional in my opinion. That is of course if these options will remain unaltered in the final version.
The sound however is where the game really shines, the weapons sound as they should, and Mark Strong delivers an enticing voice-over for the game's main protagonist.
My only beef soundwise is that I'm not a 100% sure on the Ork sounds. I can't really pinpoint it, but they don't sound completely Warhammer-y to me.
Overall the game was a mindless and incredibly fun gorefest. If the entire game continues on this level, we are sure to have a top game here. So stay tuned for the complete review once the game is released.
Wednesday, 24 August 2011
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